<- main page <- Lecture 1 Lecture 3->
January 7, 2008
2.1 | Outline of Topics | ||
Braitenberg Vehicles | |||
I | |||
II | |||
III | |||
Resources | |||
Missing in Action | |||
Example Agents | |||
2.2 | Braitenberg Vehicles I | |
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Braitenberg Vehicle |
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Ingredients |
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2 sensors |
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2 motors |
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2 Wires |
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"Love" |
"Hate" |
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2.3 | Braintenberg Vehicles II | |
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"Inverse love" |
"Inverse hate" |
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2.4 | Braintenberg Vehicles III | |
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"Curious" |
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Outer light sensors | Strong positive cross-connections make vehicle steer towards light |
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Inner light sensors | Weak positive same-side connections make vehicle steer away from light | |
Resulting behavior | Vehicle will move towards light that is far away but when it comes closer it will not crash into it | |
More formally | W(green) < W(pink); W(red) < W(orange) W(green) = W(red); W(pink) = W(orange) where W is weight or transform of light energy into motor speed |
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2.5 | Valentino Braitenberg Vehicles Resources | |
Valentino Braitenberg: Vehicles - Experiments in Synthetic Psychology MIT Press |
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Braitenberg Vehicles simulator - Downloadable
Java code |
http://www.mindspring.com/~gerken/vehicles/download/index.html | |
Braitenberg Vehicles simulator - applet |
http://privatewww.essex.ac.uk/~ranewc/research/brait/javaBraitenberg.html | |
MAVRICK - a robot architecture inspired by Braitenberg |
http://faculty.washington.edu/gmobus/AdaptiveAgents/MAVRIC-EBA.html | |
Java simulator |
http://www.ifi.unizh.ch/~pfeifer/mitbook/braitenberg/braitenberg.html | |
2.6 | Schools of thought in AI | |
Cybernetics | Starting in the 1940s. Example works: Norbert Wiener's 1948 "Cybernetics, or Control and Communication in the Animal and Machine" and continued work such as WHAT THE FROG'S EYE TELLS THE FROG'S BRAIN by Lettvin, Maturana, McCullochs & Pitts, 1968. | |
Emphasis |
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Classical AI / "good old-fashioned AI" (GOFAI) | Starting 1956: The Dartmouth Conference | |
Emphasis |
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Behavior-based robotics | Starting around 1985 with R. Brooks' work on subsumption architecture | |
Emphasis |
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Cognitive Science | An effort to integrate knowledge from psychology, neurophysiology, engineering, computer science, philosophy, lingustics in the study of mind. Initially pushed forward by Carnegie-Mellon. Possibly what the Cybernetics movement intended to become. | |
2.7 |
Example A.I. Agents | |
Cog |
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Attila / Genghis |
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Gandalf |
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Others |
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RODNEY BROOKS WITH COG
ATTILA - SIX-LEGGED ROBOT AT MIT
GANDALF: COMMUNICATIVE VIRTUAL HUMANOID AT MIT