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INTRODUCTION TO A.I.

Fuzzy Logic

 

 

Lecture 9

March 15, 2007

 

 

 

9.1 Outline of Topics
  Formal Languages & Their Ontological and Epistemological Commitments  
  Fuzzy Logic Overview  
  Fuzzy Set Theory  
  IF-THEN Rules / Fuzzy Inference  
  Fuzzy Controler Example  
  Example Computation  
  Fuzzy Logic: Pros and Cons  
     

 

 

 

 

 

 

 

 

 

 

9.2 Formal Languages & Their Ontological and Epistemological Commitments (see pp. 166 & 463 in your textbook)
  LANGUAGE ONTOLOGICAL COMMITMENT
(types of entities in the world)
EPISTEMOLOGICAL COMMITMENT
(types of beliefs about entities)
  Propositional logic facts true/false/unknown
  First-order logic facts, objects, relations true/false/unknown
  Temporal logic facts, objects, relations, times true/false/unknown
  Probability theory facts degree of belief [0, 1] (probability)
  Fuzzy logic degree of truth degree of belief [0, 1]
       

 

 

 

 

 

 

 

 

 

 

 

 

9.3 Fuzzy Logic Overview
  What it is A method for classification and decision making using a continuous scale of truthness/membership.
An alternative to traditional notions of set membership.
Superset of standard Boolean logic.
  History
  • Created by Lotfi Zadeh - 1965 paper on fuzzy sets.
  • 1973 paper on the analysis of complex systems and decision processes.
  • 1979 report and 1981 paper on possibility theory and soft data analysis.
  What it is composed of
  • Fuzzy sets & fuzzy membership rules
  • IF-THEN rules
  Usage Gained popularity in the late 1980s, esp. in Japan, as Japanese manufacturers started applying it to various kinds of control tasks in products such as cameras, washing machines and automobiles.
     

 

 

 

 

 

 

 

 

 

 

 

 

9.4
Fuzzy Set Theory
  What it is A means of specifying how well an object satisfies a vague description, using a range from 0 to 1.
  Historically Extensions of mathematical set theory as first studied by Cantor (1845-1918).
  Fuzzy membership The proposition "the Sinclair Z80 is not a powerful computer " refers to an object (computer of type Z80) and classifies it into a set with other objects that can be considered/labeled "powerful".
  Notation mPOWERFUL(Z80) = 0.1
  Examples
  • Driving FAST
  • Jumping HIGH
  • Steak is MEDIUM RARE
  • John is BRILLIANT
  • This math is EASY
     

 

 

 

 

 

 

 

 

Membership functions can be drawn in various ways. In the case of computer CPU speed, for example,
the low end of the x-axis would represent kHz and the high end GHz.

 

 

 

 

 

 

 

9.5 IF-THEN Rules
  IF speed is HIGH & distance to next car is SMALL THEN brake HARD
  IF speed is HIGH & distance to next car is MEDIUM THEN apply MEDIUM force to brake
  IF speed is MEDIUM & distance to next car is MEDIUM THEN apply MEDIUM force to brake
     
 
Speed:
HIGH
MEDIUM
LOW
distance:
LARGE
MEDIUM
SMALL

Table representing permutations of measured variables' states

     
     

 

 

 

 

 

 

 

 

 

 

 

9.6 Fuzzy Inference
  T(A ∧ B) = MIN(T(A), T(B))
  T(A ∨ B) = MAX(T(A), T(B))
  T(¬A) = 1 - T(A)
    ...where T returns degree of truth (fuzzy membership)
     
  Mnemonic AND = MIN / OR = MAX
     

 

 

 

 

 

 

 

 

 

 

 

 

 

9.7 Fuzzy Controler Example
  Control task Given that we are driving and we want to maintain a safe distance between us and the cars in front, how can we determine brake force based on our own speed and the distance to the car in front?
  Create matrix / ruleset describing conditions and actions
 
Represented in a Matrix
 
Speed:
LOW
MEDIUM
HIGH
Distance:
LARGE
0
0
1
MEDIUM
0
1
2
SMALL
1
2
2

Martix representing action to be taken in a fuzzy controller: Applied brake force (0, 1, 2).
Distance = distance between your car and the car in front of you.

 
Written As Rules
 
 
1
IF Speed is {LOW | MEDIUM} & Distance is LARGE
THEN brake force = 0
 
2
IF Speed is HIGH & Distance is LARGE
THEN brake force = 1
 
3
IF Speed is LOW & Distance is MEDIUM
THEN brake force = 0
 
4
IF Speed is MEDIUM & Distance is MEDIUM
THEN brake force = 1
 
5
IF Speed is HIGH & Distance is MEDIUM
THEN brake force = 2
 
6
IF Speed is LOW & Distance is SMALL
THEN brake force = 1
 
7
IF Speed is {MEDIUM | HIGH} & Distance is SMALL
THEN brake force = 2
     

 

 

 

 

 

 

 

 

 

9.8 Example Computation  
  Control task - specific case Given that we are driving at 100 km/hr and there are 4 meters between us and the car in front, how hard should we hit the brakes?
  Given
  • Speed = 100km/hr
  • Distance = 4 m
  Use rules to derive fuzzy membership and pick action

 

     
  WRITTEN AS RULES FUZZY MEMBERSHIP (see graphs below)
1
IF Speed is {LOW | MEDIUM} & Distance is LARGE
THEN brake force = 0
min( (max[0, 0] = 0) & min([0]) ) = 0
2
IF Speed is HIGH & Distance is LARGE
THEN brake force = 1
min[0.6, 0] = 0
3
IF Speed is LOW & Distance is MEDIUM
THEN brake force = 0
min[0, 0.2] = 0
4
IF Speed is MEDIUM & Distance is MEDIUM
THEN brake force = 1
min[0.3, 0.2] = 0.2
5
IF Speed is HIGH & Distance is MEDIUM
THEN brake force = 2
min[0.6, 0.2] = 0.2
6
IF Speed is LOW & Distance is SMALL
THEN brake force = 1
min[0, 0.7] = 0
7
IF Speed is {MEDIUM | HIGH} & Distance is SMALL
THEN brake force = 2
min( (max[0.3, 0.6] = 0.6 ) & (min[0.7]) ) = 0.6
     
  Pick the rule with the highest membership value RULE 7: Brake force 2
     

 

 

 

 

 

 

 

 

 

 

 

 

 

 

9.9 Fuzzy Logic: Pros and Cons
  Pros

Simpler to use than most alternatives for solving complex control tasks (and often performs better).

Very successful industrial applications:

  • Autonomous subway in Tokyo
  • washing machine control
  • autofocus applications
  • the MASSIVE autonomy engine used in the Lord of the Rings films
  • etc.
  Cons

Need to be crafted by hand (although parameters can be subsequently tuned later by automatic learning techniques).

May not scale well to large rulesets (i.e. same limitation as other kinds of rule-based knowledgebases).